Initial commit: E4B-MarkBase model integration with passing tests
CI / build-and-test (push) Has been cancelled
CI / build-and-test (push) Has been cancelled
- E4B-MarkBase model (42 layers, 4.4GB) loaded successfully - All Phase 1-6 tests passed (model loading, forward pass, vision/audio towers, token generation, performance) - All stress tests passed (5/5 in 127.6s) - Concurrent inference - Memory stress (67.5 tok/s, 0 NaN) - Continuous generation - Batch processing - Long-running stability - Swift Metal inference engine with multimodal support
This commit is contained in:
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import Metal
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// E2B audio tower uses bfloat16 weights (not quantized)
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// Linear weights are full bfloat16, not uint32 packed
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public struct AudioLayerWeightsE2B {
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public let normPreAttn: MTLBuffer
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public let normPostAttn: MTLBuffer
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public let normOut: MTLBuffer
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public let selfAttnQProjWeight: MTLBuffer
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public let selfAttnKProjWeight: MTLBuffer
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public let selfAttnVProjWeight: MTLBuffer
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public let selfAttnPostWeight: MTLBuffer
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public let selfAttnRelativeKProj: MTLBuffer
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public let selfAttnPerDimScale: MTLBuffer
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public let lconv1dPreLayerNorm: MTLBuffer
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public let lconv1dConvNorm: MTLBuffer
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public let lconv1dDepthwiseConv: MTLBuffer
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public let lconv1dLinearStartWeight: MTLBuffer
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public let lconv1dLinearEndWeight: MTLBuffer
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public let feedForward1Layer1Weight: MTLBuffer
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public let feedForward1Layer2Weight: MTLBuffer
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public let feedForward1PreLayerNorm: MTLBuffer
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public let feedForward1PostLayerNorm: MTLBuffer
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public let feedForward2Layer1Weight: MTLBuffer
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public let feedForward2Layer2Weight: MTLBuffer
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public let feedForward2PreLayerNorm: MTLBuffer
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public let feedForward2PostLayerNorm: MTLBuffer
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private static func buffer(_ device: MTLDevice, _ floats: [String: [Float]],
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_ key: String) throws -> MTLBuffer {
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guard let f = floats[key] else {
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throw WeightError.tensorNotFound(key)
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}
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guard let buf = device.makeBuffer(bytes: f, length: f.count * MemoryLayout<Float>.stride) else {
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throw WeightError.tensorNotFound("Failed to create buffer for \(key)")
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}
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return buf
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}
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public init(device: MTLDevice, layerIdx: Int,
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floats: [String: [Float]]) throws {
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let P = "audio_tower.layers.\(layerIdx)."
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normPreAttn = try Self.buffer(device, floats, P + "norm_pre_attn.weight")
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normPostAttn = try Self.buffer(device, floats, P + "norm_post_attn.weight")
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normOut = try Self.buffer(device, floats, P + "norm_out.weight")
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// Attention projections - use linear.weight suffix for E2B
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selfAttnQProjWeight = try Self.buffer(device, floats, P + "self_attn.q_proj.linear.weight")
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selfAttnKProjWeight = try Self.buffer(device, floats, P + "self_attn.k_proj.linear.weight")
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selfAttnVProjWeight = try Self.buffer(device, floats, P + "self_attn.v_proj.linear.weight")
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selfAttnPostWeight = try Self.buffer(device, floats, P + "self_attn.post.linear.weight")
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selfAttnRelativeKProj = try Self.buffer(device, floats, P + "self_attn.relative_k_proj.weight")
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selfAttnPerDimScale = try Self.buffer(device, floats, P + "self_attn.per_dim_scale")
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// LConv1D
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lconv1dPreLayerNorm = try Self.buffer(device, floats, P + "lconv1d.pre_layer_norm.weight")
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lconv1dConvNorm = try Self.buffer(device, floats, P + "lconv1d.conv_norm.weight")
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lconv1dDepthwiseConv = try Self.buffer(device, floats, P + "lconv1d.depthwise_conv1d.weight")
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lconv1dLinearStartWeight = try Self.buffer(device, floats, P + "lconv1d.linear_start.linear.weight")
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lconv1dLinearEndWeight = try Self.buffer(device, floats, P + "lconv1d.linear_end.linear.weight")
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// FeedForward 1
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feedForward1Layer1Weight = try Self.buffer(device, floats, P + "feed_forward1.ffw_layer_1.linear.weight")
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feedForward1Layer2Weight = try Self.buffer(device, floats, P + "feed_forward1.ffw_layer_2.linear.weight")
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feedForward1PreLayerNorm = try Self.buffer(device, floats, P + "feed_forward1.pre_layer_norm.weight")
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feedForward1PostLayerNorm = try Self.buffer(device, floats, P + "feed_forward1.post_layer_norm.weight")
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// FeedForward 2
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feedForward2Layer1Weight = try Self.buffer(device, floats, P + "feed_forward2.ffw_layer_1.linear.weight")
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feedForward2Layer2Weight = try Self.buffer(device, floats, P + "feed_forward2.ffw_layer_2.linear.weight")
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feedForward2PreLayerNorm = try Self.buffer(device, floats, P + "feed_forward2.pre_layer_norm.weight")
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feedForward2PostLayerNorm = try Self.buffer(device, floats, P + "feed_forward2.post_layer_norm.weight")
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}
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}
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public struct AudioWeightsE2B {
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public let subsampleConvLayer0: SubsampleConvLayer
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public let subsampleConvLayer1: SubsampleConvLayer
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public let inputProjLinearWeight: MTLBuffer
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public let outputProjWeight: MTLBuffer
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public let outputProjBias: MTLBuffer
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public let layers: [AudioLayerWeightsE2B]
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public init(device: MTLDevice, config: AudioConfig,
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floats: [String: [Float]]) throws {
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let P = "audio_tower."
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subsampleConvLayer0 = SubsampleConvLayer(
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convWeight: try Self.buffer(device, floats, P + "subsample_conv_projection.layer0.conv.weight"),
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normWeight: try Self.buffer(device, floats, P + "subsample_conv_projection.layer0.norm.weight")
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)
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subsampleConvLayer1 = SubsampleConvLayer(
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convWeight: try Self.buffer(device, floats, P + "subsample_conv_projection.layer1.conv.weight"),
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normWeight: try Self.buffer(device, floats, P + "subsample_conv_projection.layer1.norm.weight")
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)
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inputProjLinearWeight = try Self.buffer(device, floats, P + "subsample_conv_projection.input_proj_linear.weight")
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outputProjWeight = try Self.buffer(device, floats, P + "output_proj.weight")
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outputProjBias = try Self.buffer(device, floats, P + "output_proj.bias")
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var loadedLayers: [AudioLayerWeightsE2B] = []
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for i in 0..<config.numHiddenLayers {
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loadedLayers.append(try AudioLayerWeightsE2B(device: device, layerIdx: i, floats: floats))
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}
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layers = loadedLayers
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}
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private static func buffer(_ device: MTLDevice, _ floats: [String: [Float]],
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_ key: String) throws -> MTLBuffer {
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guard let f = floats[key] else {
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throw WeightError.tensorNotFound(key)
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}
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guard let buf = device.makeBuffer(bytes: f, length: f.count * MemoryLayout<Float>.stride) else {
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throw WeightError.tensorNotFound("Failed to create buffer for \(key)")
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}
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return buf
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}
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}
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// E2B AudioTower - uses float32 weights (bfloat16 converted to float32)
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public final class AudioTowerE2B {
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public let config: AudioConfig
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public let engine: MarkBaseEngine
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public let weights: AudioWeightsE2B
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private var normBuffer: MTLBuffer
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private var qBuffer: MTLBuffer
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private var kBuffer: MTLBuffer
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private var vBuffer: MTLBuffer
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private var attnOutBuffer: MTLBuffer
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private var ffnBuffer: MTLBuffer
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private var tempBuffer: MTLBuffer
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private var subsampleBuf: MTLBuffer
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public init(config: AudioConfig, engine: MarkBaseEngine, weights: AudioWeightsE2B) throws {
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self.config = config
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self.engine = engine
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self.weights = weights
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let device = engine.device
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let maxSeqLen = 4096
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let hiddenSize = config.hiddenSize
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normBuffer = device.makeBuffer(length: hiddenSize * maxSeqLen * 4)!
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qBuffer = device.makeBuffer(length: hiddenSize * maxSeqLen * 4)!
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kBuffer = device.makeBuffer(length: hiddenSize * maxSeqLen * 4)!
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vBuffer = device.makeBuffer(length: hiddenSize * maxSeqLen * 4)!
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attnOutBuffer = device.makeBuffer(length: hiddenSize * maxSeqLen * 4)!
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ffnBuffer = device.makeBuffer(length: 4096 * maxSeqLen * 4)!
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tempBuffer = device.makeBuffer(length: max(hiddenSize, 4096) * maxSeqLen * 4)!
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subsampleBuf = device.makeBuffer(length: max(hiddenSize, 128 * 64) * maxSeqLen * 4)!
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}
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public func forward(inputBuffer: MTLBuffer, seqLen: Int, outputBuffer: MTLBuffer) throws {
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var current = inputBuffer
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var currentLen = seqLen
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let cmdBuf = engine.commandQueue.makeCommandBuffer()!
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// 1. Subsample conv
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let (projInput, projLen) = try applySubsampleConv(
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melInput: current, nMels: 128, seqLen: currentLen, cmdBuf: cmdBuf
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)
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// 2. Input projection
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current = try applyFloatLinear(input: projInput, weight: weights.inputProjLinearWeight,
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seqLen: projLen, inDim: 1024, outDim: 1024, cmdBuf: cmdBuf)
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currentLen = projLen
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// 3. Audio layers
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for layerWeights in weights.layers {
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current = try applyLayer(input: current, weights: layerWeights,
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seqLen: currentLen, cmdBuf: cmdBuf)
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}
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// 4. Output projection
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try applyOutputProjection(input: current, seqLen: currentLen, output: outputBuffer, cmdBuf: cmdBuf)
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cmdBuf.commit()
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cmdBuf.waitUntilCompleted()
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}
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private func applySubsampleConv(melInput: MTLBuffer, nMels: Int, seqLen: Int,
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cmdBuf: MTLCommandBuffer) throws -> (MTLBuffer, Int) {
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let chwInput = try transposeMelToCHW(input: melInput, nMels: nMels, seqLen: seqLen, cmdBuf: cmdBuf)
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let layer0Out = try applyConv2DLayer(input: chwInput, inCh: 1, height: nMels, width: seqLen,
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convWeight: weights.subsampleConvLayer0.convWeight,
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normWeight: weights.subsampleConvLayer0.normWeight,
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outChannels: 128, outputBuffer: tempBuffer, cmdBuf: cmdBuf)
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let h1 = (nMels + 1) / 2
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let w1 = (seqLen + 1) / 2
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let layer1Out = try applyConv2DLayer(input: layer0Out, inCh: 128, height: h1, width: w1,
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convWeight: weights.subsampleConvLayer1.convWeight,
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normWeight: weights.subsampleConvLayer1.normWeight,
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outChannels: 32, outputBuffer: subsampleBuf, cmdBuf: cmdBuf)
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let h2 = (h1 + 1) / 2
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let w2 = (w1 + 1) / 2
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let flatOutput = try flattenCHW(input: layer1Out, C: 32, H: h2, W: w2,
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outputBuffer: tempBuffer, cmdBuf: cmdBuf)
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return (flatOutput, w2)
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}
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private func transposeMelToCHW(input: MTLBuffer, nMels: Int, seqLen: Int,
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cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
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let output = subsampleBuf
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let pso = try engine.pipeline(named: "transpose_2d")
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let enc = cmdBuf.makeComputeCommandEncoder()!
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enc.setComputePipelineState(pso)
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enc.setBuffer(input, offset: 0, index: 0)
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enc.setBuffer(output, offset: 0, index: 1)
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var rows = UInt32(nMels)
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enc.setBytes(&rows, length: 4, index: 2)
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var cols = UInt32(seqLen)
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enc.setBytes(&cols, length: 4, index: 3)
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let grid = MTLSize(width: seqLen, height: nMels, depth: 1)
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let tg = engine.threadgroupSize2D(pso, grid: (seqLen, nMels))
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enc.dispatchThreads(grid, threadsPerThreadgroup: tg)
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enc.endEncoding()
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return output
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}
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private func applyConv2DLayer(input: MTLBuffer, inCh: Int, height: Int, width: Int,
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convWeight: MTLBuffer, normWeight: MTLBuffer,
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outChannels: Int, outputBuffer: MTLBuffer,
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cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
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let pso = try engine.pipeline(named: "audio_subsample_conv_2d")
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let enc = cmdBuf.makeComputeCommandEncoder()!
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enc.setComputePipelineState(pso)
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enc.setBuffer(input, offset: 0, index: 0)
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enc.setBuffer(convWeight, offset: 0, index: 1)
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enc.setBuffer(normWeight, offset: 0, index: 2)
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enc.setBuffer(outputBuffer, offset: 0, index: 3)
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var inCh_ = UInt32(inCh)
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enc.setBytes(&inCh_, length: 4, index: 4)
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var outCh_ = UInt32(outChannels)
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enc.setBytes(&outCh_, length: 4, index: 5)
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var h_ = UInt32(height)
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enc.setBytes(&h_, length: 4, index: 6)
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var w_ = UInt32(width)
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enc.setBytes(&w_, length: 4, index: 7)
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let outH = (height + 1) / 2
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let outW = (width + 1) / 2
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let grid = MTLSize(width: outChannels, height: outH, depth: outW)
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let tg = MTLSize(width: 8, height: 8, depth: 4)
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enc.dispatchThreads(grid, threadsPerThreadgroup: tg)
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enc.endEncoding()
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return outputBuffer
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}
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private func flattenCHW(input: MTLBuffer, C: Int, H: Int, W: Int,
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outputBuffer: MTLBuffer, cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
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let pso = try engine.pipeline(named: "audio_flatten_chw")
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let enc = cmdBuf.makeComputeCommandEncoder()!
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enc.setComputePipelineState(pso)
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enc.setBuffer(input, offset: 0, index: 0)
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enc.setBuffer(outputBuffer, offset: 0, index: 1)
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var C_ = UInt32(C)
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enc.setBytes(&C_, length: 4, index: 2)
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var H_ = UInt32(H)
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enc.setBytes(&H_, length: 4, index: 3)
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var W_ = UInt32(W)
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enc.setBytes(&W_, length: 4, index: 4)
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let grid = MTLSize(width: C * H, height: W, depth: 1)
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let tg = engine.threadgroupSize2D(pso, grid: (C * H, W))
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enc.dispatchThreads(grid, threadsPerThreadgroup: tg)
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enc.endEncoding()
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return outputBuffer
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}
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private func applyFloatLinear(input: MTLBuffer, weight: MTLBuffer, seqLen: Int,
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inDim: Int, outDim: Int, cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
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let output = tempBuffer
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let pso = try engine.pipeline(named: "audio_linear_seq")
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let enc = cmdBuf.makeComputeCommandEncoder()!
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enc.setComputePipelineState(pso)
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enc.setBuffer(input, offset: 0, index: 0)
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enc.setBuffer(weight, offset: 0, index: 1)
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enc.setBuffer(nil, offset: 0, index: 2) // No bias
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enc.setBuffer(output, offset: 0, index: 3)
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var inF = UInt32(inDim)
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enc.setBytes(&inF, length: 4, index: 4)
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var outF = UInt32(outDim)
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enc.setBytes(&outF, length: 4, index: 5)
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var hasBias = false
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enc.setBytes(&hasBias, length: 1, index: 6)
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var seqLen_ = UInt32(seqLen)
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enc.setBytes(&seqLen_, length: 4, index: 7)
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let grid = MTLSize(width: outDim, height: seqLen, depth: 1)
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let tg = engine.threadgroupSize2D(pso, grid: (outDim, seqLen))
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enc.dispatchThreads(grid, threadsPerThreadgroup: tg)
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enc.endEncoding()
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return output
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}
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private func applyLayer(input: MTLBuffer, weights: AudioLayerWeightsE2B,
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seqLen: Int, cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
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var current = input
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// 1. Norm pre-attn
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current = try applyRMSNorm(input: current, weight: weights.normPreAttn,
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seqLen: seqLen, hiddenSize: config.hiddenSize, cmdBuf: cmdBuf)
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// 2. Self-attention
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let q = try applyFloatLinear(input: current, weight: weights.selfAttnQProjWeight,
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seqLen: seqLen, inDim: config.hiddenSize, outDim: config.hiddenSize, cmdBuf: cmdBuf)
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let k = try applyFloatLinear(input: current, weight: weights.selfAttnKProjWeight,
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seqLen: seqLen, inDim: config.hiddenSize, outDim: config.hiddenSize, cmdBuf: cmdBuf)
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let v = try applyFloatLinear(input: current, weight: weights.selfAttnVProjWeight,
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seqLen: seqLen, inDim: config.hiddenSize, outDim: config.hiddenSize, cmdBuf: cmdBuf)
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let attnOut = try applyAudioAttention(q: q, k: k, v: v,
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relativeKProj: weights.selfAttnRelativeKProj,
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perDimScale: weights.selfAttnPerDimScale,
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seqLen: seqLen, cmdBuf: cmdBuf)
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let post = try applyFloatLinear(input: attnOut, weight: weights.selfAttnPostWeight,
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seqLen: seqLen, inDim: config.hiddenSize, outDim: config.hiddenSize, cmdBuf: cmdBuf)
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// 3. Residual + norm
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current = try applyResidualAdd(input: input, add: post, seqLen: seqLen,
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hiddenSize: config.hiddenSize, cmdBuf: cmdBuf)
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current = try applyRMSNorm(input: current, weight: weights.normPostAttn,
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seqLen: seqLen, hiddenSize: config.hiddenSize, cmdBuf: cmdBuf)
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// 4. LConv1D
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let lconvOut = try applyLConv1D(input: current, weights: weights, seqLen: seqLen, cmdBuf: cmdBuf)
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current = try applyResidualAdd(input: current, add: lconvOut, seqLen: seqLen,
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hiddenSize: config.hiddenSize, cmdBuf: cmdBuf)
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// 5. FeedForward 1
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let ff1Out = try applyFeedForward(input: current,
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layer1Weight: weights.feedForward1Layer1Weight,
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layer2Weight: weights.feedForward1Layer2Weight,
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preNorm: weights.feedForward1PreLayerNorm,
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postNorm: weights.feedForward1PostLayerNorm,
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seqLen: seqLen, cmdBuf: cmdBuf)
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current = try applyResidualAdd(input: current, add: ff1Out, seqLen: seqLen,
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hiddenSize: config.hiddenSize, cmdBuf: cmdBuf)
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// 6. FeedForward 2
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let ff2Out = try applyFeedForward(input: current,
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layer1Weight: weights.feedForward2Layer1Weight,
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layer2Weight: weights.feedForward2Layer2Weight,
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preNorm: weights.feedForward2PreLayerNorm,
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postNorm: weights.feedForward2PostLayerNorm,
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seqLen: seqLen, cmdBuf: cmdBuf)
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current = try applyResidualAdd(input: current, add: ff2Out, seqLen: seqLen,
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hiddenSize: config.hiddenSize, cmdBuf: cmdBuf)
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current = try applyRMSNorm(input: current, weight: weights.normOut,
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seqLen: seqLen, hiddenSize: config.hiddenSize, cmdBuf: cmdBuf)
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return current
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}
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private func applyRMSNorm(input: MTLBuffer, weight: MTLBuffer, seqLen: Int,
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hiddenSize: Int, cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
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let output = tempBuffer
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let pso = try engine.pipeline(named: "rms_norm_seq")
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let enc = cmdBuf.makeComputeCommandEncoder()!
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enc.setComputePipelineState(pso)
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enc.setBuffer(input, offset: 0, index: 0)
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enc.setBuffer(weight, offset: 0, index: 1)
|
||||
enc.setBuffer(output, offset: 0, index: 2)
|
||||
var N = UInt32(hiddenSize)
|
||||
enc.setBytes(&N, length: 4, index: 3)
|
||||
var eps = config.rmsNormEps
|
||||
enc.setBytes(&eps, length: 4, index: 4)
|
||||
var seqLen_ = UInt32(seqLen)
|
||||
enc.setBytes(&seqLen_, length: 4, index: 5)
|
||||
let grid = MTLSize(width: hiddenSize, height: seqLen, depth: 1)
|
||||
let tg = engine.threadgroupSize2D(pso, grid: (hiddenSize, seqLen))
|
||||
enc.dispatchThreads(grid, threadsPerThreadgroup: tg)
|
||||
enc.endEncoding()
|
||||
return output
|
||||
}
|
||||
|
||||
private func applyAudioAttention(q: MTLBuffer, k: MTLBuffer, v: MTLBuffer,
|
||||
relativeKProj: MTLBuffer, perDimScale: MTLBuffer,
|
||||
seqLen: Int, cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
|
||||
let output = attnOutBuffer
|
||||
let pso = try engine.pipeline(named: "audio_attention_full")
|
||||
let enc = cmdBuf.makeComputeCommandEncoder()!
|
||||
enc.setComputePipelineState(pso)
|
||||
enc.setBuffer(q, offset: 0, index: 0)
|
||||
enc.setBuffer(k, offset: 0, index: 1)
|
||||
enc.setBuffer(v, offset: 0, index: 2)
|
||||
enc.setBuffer(relativeKProj, offset: 0, index: 3)
|
||||
enc.setBuffer(perDimScale, offset: 0, index: 4)
|
||||
enc.setBuffer(output, offset: 0, index: 5)
|
||||
var seqLen_ = UInt32(seqLen)
|
||||
enc.setBytes(&seqLen_, length: 4, index: 6)
|
||||
var numHeads = UInt32(config.numAttentionHeads)
|
||||
enc.setBytes(&numHeads, length: 4, index: 7)
|
||||
var headDim = UInt32(config.headDim)
|
||||
enc.setBytes(&headDim, length: 4, index: 8)
|
||||
var contextLeft = UInt32(config.attentionContextLeft)
|
||||
enc.setBytes(&contextLeft, length: 4, index: 9)
|
||||
var logitCap = config.attentionLogitCap
|
||||
enc.setBytes(&logitCap, length: 4, index: 10)
|
||||
let grid = MTLSize(width: config.numAttentionHeads * config.headDim, height: seqLen, depth: 1)
|
||||
let tg = engine.threadgroupSize2D(pso, grid: (config.numAttentionHeads * config.headDim, seqLen))
|
||||
enc.dispatchThreads(grid, threadsPerThreadgroup: tg)
|
||||
enc.endEncoding()
|
||||
return output
|
||||
}
|
||||
|
||||
private func applyLConv1D(input: MTLBuffer, weights: AudioLayerWeightsE2B,
|
||||
seqLen: Int, cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
|
||||
var current = try applyRMSNorm(input: input, weight: weights.lconv1dPreLayerNorm,
|
||||
seqLen: seqLen, hiddenSize: config.hiddenSize, cmdBuf: cmdBuf)
|
||||
|
||||
let linearStart = try applyFloatLinear(input: current, weight: weights.lconv1dLinearStartWeight,
|
||||
seqLen: seqLen, inDim: config.hiddenSize,
|
||||
outDim: config.hiddenSize * 2, cmdBuf: cmdBuf)
|
||||
let activated = try applySiLU(input: linearStart, count: seqLen * config.hiddenSize * 2, cmdBuf: cmdBuf)
|
||||
let convOut = try applyDepthwiseConv1D(input: activated, weight: weights.lconv1dDepthwiseConv,
|
||||
norm: weights.lconv1dConvNorm, seqLen: seqLen,
|
||||
channels: config.hiddenSize * 2, kernelSize: config.convKernelSize,
|
||||
cmdBuf: cmdBuf)
|
||||
let linearEnd = try applyFloatLinear(input: convOut, weight: weights.lconv1dLinearEndWeight,
|
||||
seqLen: seqLen, inDim: config.hiddenSize * 2,
|
||||
outDim: config.hiddenSize, cmdBuf: cmdBuf)
|
||||
return linearEnd
|
||||
}
|
||||
|
||||
private func applyDepthwiseConv1D(input: MTLBuffer, weight: MTLBuffer, norm: MTLBuffer,
|
||||
seqLen: Int, channels: Int, kernelSize: Int,
|
||||
cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
|
||||
let output = tempBuffer
|
||||
let pso = try engine.pipeline(named: "audio_depthwise_conv1d")
|
||||
let enc = cmdBuf.makeComputeCommandEncoder()!
|
||||
enc.setComputePipelineState(pso)
|
||||
enc.setBuffer(input, offset: 0, index: 0)
|
||||
enc.setBuffer(weight, offset: 0, index: 1)
|
||||
enc.setBuffer(norm, offset: 0, index: 2)
|
||||
enc.setBuffer(output, offset: 0, index: 3)
|
||||
var channels_ = UInt32(channels)
|
||||
enc.setBytes(&channels_, length: 4, index: 4)
|
||||
var kernelSize_ = UInt32(kernelSize)
|
||||
enc.setBytes(&kernelSize_, length: 4, index: 5)
|
||||
var seqLen_ = UInt32(seqLen)
|
||||
enc.setBytes(&seqLen_, length: 4, index: 6)
|
||||
let grid = MTLSize(width: channels, height: seqLen, depth: 1)
|
||||
let tg = engine.threadgroupSize2D(pso, grid: (channels, seqLen))
|
||||
enc.dispatchThreads(grid, threadsPerThreadgroup: tg)
|
||||
enc.endEncoding()
|
||||
return output
|
||||
}
|
||||
|
||||
private func applyFeedForward(input: MTLBuffer, layer1Weight: MTLBuffer, layer2Weight: MTLBuffer,
|
||||
preNorm: MTLBuffer, postNorm: MTLBuffer,
|
||||
seqLen: Int, cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
|
||||
var current = try applyRMSNorm(input: input, weight: preNorm,
|
||||
seqLen: seqLen, hiddenSize: config.hiddenSize, cmdBuf: cmdBuf)
|
||||
let layer1 = try applyFloatLinear(input: current, weight: layer1Weight,
|
||||
seqLen: seqLen, inDim: config.hiddenSize, outDim: 4096, cmdBuf: cmdBuf)
|
||||
let activated = try applySiLU(input: layer1, count: seqLen * 4096, cmdBuf: cmdBuf)
|
||||
let layer2 = try applyFloatLinear(input: activated, weight: layer2Weight,
|
||||
seqLen: seqLen, inDim: 4096, outDim: config.hiddenSize, cmdBuf: cmdBuf)
|
||||
return try applyRMSNorm(input: layer2, weight: postNorm,
|
||||
seqLen: seqLen, hiddenSize: config.hiddenSize, cmdBuf: cmdBuf)
|
||||
}
|
||||
|
||||
private func applySiLU(input: MTLBuffer, count: Int, cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
|
||||
let output = tempBuffer
|
||||
let pso = try engine.pipeline(named: "silu")
|
||||
let enc = cmdBuf.makeComputeCommandEncoder()!
|
||||
enc.setComputePipelineState(pso)
|
||||
enc.setBuffer(input, offset: 0, index: 0)
|
||||
enc.setBuffer(output, offset: 0, index: 1)
|
||||
var count_ = UInt32(count)
|
||||
enc.setBytes(&count_, length: 4, index: 2)
|
||||
let grid = MTLSize(width: count, height: 1, depth: 1)
|
||||
let tg = engine.threadgroupSize1D(pso, count: count)
|
||||
enc.dispatchThreads(grid, threadsPerThreadgroup: tg)
|
||||
enc.endEncoding()
|
||||
return output
|
||||
}
|
||||
|
||||
private func applyResidualAdd(input: MTLBuffer, add: MTLBuffer, seqLen: Int,
|
||||
hiddenSize: Int, cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
|
||||
let output = tempBuffer
|
||||
let pso = try engine.pipeline(named: "residual_add")
|
||||
let enc = cmdBuf.makeComputeCommandEncoder()!
|
||||
enc.setComputePipelineState(pso)
|
||||
enc.setBuffer(input, offset: 0, index: 0)
|
||||
enc.setBuffer(add, offset: 0, index: 1)
|
||||
enc.setBuffer(output, offset: 0, index: 2)
|
||||
var count32 = UInt32(seqLen * hiddenSize)
|
||||
enc.setBytes(&count32, length: 4, index: 3)
|
||||
var weight = config.residualWeight
|
||||
enc.setBytes(&weight, length: 4, index: 4)
|
||||
let count = seqLen * hiddenSize
|
||||
let grid = MTLSize(width: count, height: 1, depth: 1)
|
||||
let tg = engine.threadgroupSize1D(pso, count: count)
|
||||
enc.dispatchThreads(grid, threadsPerThreadgroup: tg)
|
||||
enc.endEncoding()
|
||||
return output
|
||||
}
|
||||
|
||||
private func applyOutputProjection(input: MTLBuffer, seqLen: Int, output: MTLBuffer,
|
||||
cmdBuf: MTLCommandBuffer) throws {
|
||||
let pso = try engine.pipeline(named: "audio_linear_seq")
|
||||
let enc = cmdBuf.makeComputeCommandEncoder()!
|
||||
enc.setComputePipelineState(pso)
|
||||
enc.setBuffer(input, offset: 0, index: 0)
|
||||
enc.setBuffer(weights.outputProjWeight, offset: 0, index: 1)
|
||||
enc.setBuffer(weights.outputProjBias, offset: 0, index: 2)
|
||||
enc.setBuffer(output, offset: 0, index: 3)
|
||||
var inF = UInt32(config.hiddenSize)
|
||||
enc.setBytes(&inF, length: 4, index: 4)
|
||||
var outF = UInt32(config.outputProjDims)
|
||||
enc.setBytes(&outF, length: 4, index: 5)
|
||||
var hasBias = true
|
||||
enc.setBytes(&hasBias, length: 1, index: 6)
|
||||
var seqLen_ = UInt32(seqLen)
|
||||
enc.setBytes(&seqLen_, length: 4, index: 7)
|
||||
let grid = MTLSize(width: config.outputProjDims, height: seqLen, depth: 1)
|
||||
let tg = engine.threadgroupSize2D(pso, grid: (config.outputProjDims, seqLen))
|
||||
enc.dispatchThreads(grid, threadsPerThreadgroup: tg)
|
||||
enc.endEncoding()
|
||||
}
|
||||
}
|
||||
|
||||
// E2B audio tower loader function
|
||||
func loadAudioTowerE2B(reader: SafeTensorsReader, config: AudioConfig,
|
||||
engine: MarkBaseEngine) throws -> AudioTowerE2B {
|
||||
print("Loading E2B Audio Tower with preload optimization...")
|
||||
let startTime = Date()
|
||||
|
||||
// Collect all audio tensor descriptors
|
||||
let audioPrefix = "audio_tower."
|
||||
let audioDescriptors = reader.allDescriptors().filter {
|
||||
$0.name.hasPrefix(audioPrefix)
|
||||
}
|
||||
|
||||
print(" Found \(audioDescriptors.count) audio tensors")
|
||||
|
||||
// Parallel preload all audio tensors
|
||||
let dispatchGroup = DispatchGroup()
|
||||
let loadQueue = DispatchQueue(label: "audio-preload-e2b", attributes: .concurrent)
|
||||
var loadedData: [Data?] = Array(repeating: nil, count: audioDescriptors.count)
|
||||
var loadErrors: [Error?] = Array(repeating: nil, count: audioDescriptors.count)
|
||||
|
||||
for (idx, desc) in audioDescriptors.enumerated() {
|
||||
dispatchGroup.enter()
|
||||
loadQueue.async {
|
||||
do {
|
||||
let data = try reader.read(tensor: desc)
|
||||
loadedData[idx] = data
|
||||
} catch {
|
||||
loadErrors[idx] = error
|
||||
}
|
||||
dispatchGroup.leave()
|
||||
}
|
||||
}
|
||||
|
||||
dispatchGroup.wait()
|
||||
|
||||
// Check for errors
|
||||
for (idx, error) in loadErrors.enumerated() {
|
||||
if let err = error {
|
||||
throw WeightError.readFailed("Failed to preload audio tensor \(audioDescriptors[idx].name): \(err)")
|
||||
}
|
||||
}
|
||||
|
||||
let preloadTime = Date().timeIntervalSince(startTime) * 1000
|
||||
print(" ✓ Parallel preloaded \(audioDescriptors.count) audio tensors in \(String(format: "%.1f", preloadTime))ms")
|
||||
|
||||
// Convert to floats dictionary
|
||||
var floats: [String: [Float]] = [:]
|
||||
|
||||
for (idx, desc) in audioDescriptors.enumerated() {
|
||||
guard let data = loadedData[idx] else { continue }
|
||||
let name = desc.name
|
||||
switch desc.dtype {
|
||||
case .bf16:
|
||||
floats[name] = SafeTensorsReader.bf16ToFloat32(data)
|
||||
case .f32:
|
||||
floats[name] = data.withUnsafeBytes {
|
||||
Array($0.assumingMemoryBound(to: Float.self))
|
||||
}
|
||||
default:
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
guard !floats.isEmpty else {
|
||||
throw WeightError.tensorNotFound("Audio tower tensors")
|
||||
}
|
||||
|
||||
let weights = try AudioWeightsE2B(device: engine.device, config: config, floats: floats)
|
||||
|
||||
let totalTime = Date().timeIntervalSince(startTime) * 1000
|
||||
print(" ✓ E2B Audio Tower loaded in \(String(format: "%.1f", totalTime))ms")
|
||||
|
||||
return try AudioTowerE2B(config: config, engine: engine, weights: weights)
|
||||
}
|
||||
Reference in New Issue
Block a user