Initial commit: E4B-MarkBase model integration with passing tests
CI / build-and-test (push) Has been cancelled
CI / build-and-test (push) Has been cancelled
- E4B-MarkBase model (42 layers, 4.4GB) loaded successfully - All Phase 1-6 tests passed (model loading, forward pass, vision/audio towers, token generation, performance) - All stress tests passed (5/5 in 127.6s) - Concurrent inference - Memory stress (67.5 tok/s, 0 NaN) - Continuous generation - Batch processing - Long-running stability - Swift Metal inference engine with multimodal support
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import Metal
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// E2B vision tower uses bfloat16 weights (not quantized)
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// Linear weights are full bfloat16, converted to float32
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public struct VisionLayerWeightsE2B {
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public let inputLayernorm: MTLBuffer
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public let postAttentionLayernorm: MTLBuffer
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public let preFeedforwardLayernorm: MTLBuffer
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public let postFeedforwardLayernorm: MTLBuffer
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public let selfAttnQProj: MTLBuffer
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public let selfAttnKProj: MTLBuffer
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public let selfAttnVProj: MTLBuffer
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public let selfAttnOProj: MTLBuffer
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public let qNorm: MTLBuffer
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public let kNorm: MTLBuffer
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public let mlpGateProj: MTLBuffer
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public let mlpUpProj: MTLBuffer
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public let mlpDownProj: MTLBuffer
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private static func buffer(_ device: MTLDevice, _ floats: [String: [Float]], _ key: String) throws -> MTLBuffer {
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guard let f = floats[key] else {
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throw WeightError.tensorNotFound(key)
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}
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return device.makeBuffer(bytes: f, length: f.count * MemoryLayout<Float>.stride)!
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}
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public init(device: MTLDevice, layerIdx: Int, floats: [String: [Float]]) throws {
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let pfx = "vision_tower.encoder.layers.\(layerIdx)."
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inputLayernorm = try Self.buffer(device, floats, pfx + "input_layernorm.weight")
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postAttentionLayernorm = try Self.buffer(device, floats, pfx + "post_attention_layernorm.weight")
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preFeedforwardLayernorm = try Self.buffer(device, floats, pfx + "pre_feedforward_layernorm.weight")
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postFeedforwardLayernorm = try Self.buffer(device, floats, pfx + "post_feedforward_layernorm.weight")
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qNorm = try Self.buffer(device, floats, pfx + "self_attn.q_norm.weight")
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kNorm = try Self.buffer(device, floats, pfx + "self_attn.k_norm.weight")
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// Linear weights - use .linear.weight suffix for E2B
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selfAttnQProj = try Self.buffer(device, floats, pfx + "self_attn.q_proj.linear.weight")
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selfAttnKProj = try Self.buffer(device, floats, pfx + "self_attn.k_proj.linear.weight")
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selfAttnVProj = try Self.buffer(device, floats, pfx + "self_attn.v_proj.linear.weight")
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selfAttnOProj = try Self.buffer(device, floats, pfx + "self_attn.o_proj.linear.weight")
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mlpGateProj = try Self.buffer(device, floats, pfx + "mlp.gate_proj.linear.weight")
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mlpUpProj = try Self.buffer(device, floats, pfx + "mlp.up_proj.linear.weight")
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mlpDownProj = try Self.buffer(device, floats, pfx + "mlp.down_proj.linear.weight")
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}
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}
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public struct VisionWeightsE2B {
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public let inputProjWeight: MTLBuffer
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public let positionEmbedding: MTLBuffer
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public let embeddingProjectionWeight: MTLBuffer
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public let embeddingProjectionScales: MTLBuffer
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public let embeddingProjectionBiases: MTLBuffer
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public let layers: [VisionLayerWeightsE2B]
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private static func buffer(_ device: MTLDevice, _ floats: [String: [Float]], _ key: String) throws -> MTLBuffer {
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guard let f = floats[key] else {
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throw WeightError.tensorNotFound(key)
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}
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return device.makeBuffer(bytes: f, length: f.count * MemoryLayout<Float>.stride)!
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}
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public init(device: MTLDevice, config: VisionConfig, floats: [String: [Float]], tensors: [String: Data]) throws {
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let pfx = "vision_tower.patch_embedder."
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inputProjWeight = try Self.buffer(device, floats, pfx + "input_proj.weight")
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positionEmbedding = try Self.buffer(device, floats, pfx + "position_embedding_table")
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// Embedding projection - uint32 quantized (same as E4B)
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let ep = "embed_vision.embedding_projection"
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guard let epWeightData = tensors[ep + ".weight"] else {
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throw WeightError.tensorNotFound("embedding_projection.weight")
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}
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embeddingProjectionWeight = epWeightData.withUnsafeBytes { ptr in
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device.makeBuffer(bytes: ptr.baseAddress!, length: epWeightData.count)!
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}
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embeddingProjectionScales = try Self.buffer(device, floats, ep + ".scales")
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embeddingProjectionBiases = try Self.buffer(device, floats, ep + ".biases")
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var loadedLayers: [VisionLayerWeightsE2B] = []
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for i in 0..<config.numHiddenLayers {
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loadedLayers.append(try VisionLayerWeightsE2B(device: device, layerIdx: i, floats: floats))
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}
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layers = loadedLayers
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}
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}
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public final class VisionTowerE2B {
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public let config: VisionConfig
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public let engine: MarkBaseEngine
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public let weights: VisionWeightsE2B
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private var qBuffer: MTLBuffer
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private var kBuffer: MTLBuffer
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private var vBuffer: MTLBuffer
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private var attnOutBuffer: MTLBuffer
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private var mlpBuffer: MTLBuffer
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private var tempBuffer: MTLBuffer
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private var normBuffer: MTLBuffer
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private var residualBuffer: MTLBuffer
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public init(config: VisionConfig, engine: MarkBaseEngine, weights: VisionWeightsE2B) throws {
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self.config = config
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self.engine = engine
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self.weights = weights
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let device = engine.device
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let maxPatches = 4096
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let hiddenSize = config.hiddenSize
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let intermediateSize = config.intermediateSize
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qBuffer = device.makeBuffer(length: hiddenSize * maxPatches * 4)!
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kBuffer = device.makeBuffer(length: hiddenSize * maxPatches * 4)!
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vBuffer = device.makeBuffer(length: hiddenSize * maxPatches * 4)!
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attnOutBuffer = device.makeBuffer(length: hiddenSize * maxPatches * 4)!
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mlpBuffer = device.makeBuffer(length: intermediateSize * maxPatches * 4)!
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tempBuffer = device.makeBuffer(length: max(hiddenSize, intermediateSize) * maxPatches * 4)!
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normBuffer = device.makeBuffer(length: hiddenSize * maxPatches * 4)!
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residualBuffer = device.makeBuffer(length: hiddenSize * maxPatches * 4)!
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}
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public func forward(patchEmbeddings: MTLBuffer, numPatches: Int, outputBuffer: MTLBuffer) throws {
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var current = patchEmbeddings
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let cmdBuf = engine.commandQueue.makeCommandBuffer()!
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// Input projection: [numPatches, 768] -> [numPatches, 768] using float32 matmul
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current = try applyFloatMatmul(input: current, weight: weights.inputProjWeight,
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inDim: config.hiddenSize, outDim: config.hiddenSize,
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seqLen: numPatches, output: tempBuffer, cmdBuf: cmdBuf)
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// Add position embedding
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current = try addPositionEmbedding(input: current, numPatches: numPatches, cmdBuf: cmdBuf)
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// Vision layers (16 layers)
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for layerWeights in weights.layers {
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current = try applyLayer(input: current, weights: layerWeights, numPatches: numPatches, cmdBuf: cmdBuf)
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}
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// Embedding projection: quantized matmul [numPatches, 768] -> [numPatches, 2560]
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try applyEmbeddingProjection(input: current, numPatches: numPatches, output: outputBuffer, cmdBuf: cmdBuf)
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cmdBuf.commit()
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cmdBuf.waitUntilCompleted()
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}
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private func applyFloatMatmul(input: MTLBuffer, weight: MTLBuffer,
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inDim: Int, outDim: Int, seqLen: Int,
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output: MTLBuffer, cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
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// Use quantized_matmul_seq with float32 weights (no scales/biases needed)
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// For float32, we can use a simple matmul kernel
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let pso = try engine.pipeline(named: "quantized_matmul_seq")
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let enc = cmdBuf.makeComputeCommandEncoder()!
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enc.setComputePipelineState(pso)
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enc.setBuffer(input, offset: 0, index: 0)
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enc.setBuffer(weight, offset: 0, index: 1)
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// For float32 matmul, we need dummy scales/biases
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let dummyScales = engine.device.makeBuffer(length: outDim * 4)!
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let dummyBiases = engine.device.makeBuffer(length: outDim * 4)!
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enc.setBuffer(dummyScales, offset: 0, index: 2)
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enc.setBuffer(dummyBiases, offset: 0, index: 3)
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enc.setBuffer(output, offset: 0, index: 4)
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var inD = UInt32(inDim)
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enc.setBytes(&inD, length: 4, index: 5)
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var outD = UInt32(outDim)
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enc.setBytes(&outD, length: 4, index: 6)
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let grid = MTLSize(width: outDim * seqLen, height: 1, depth: 1)
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let tg = engine.threadgroupSize1D(pso, count: outDim)
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enc.dispatchThreads(grid, threadsPerThreadgroup: tg)
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enc.endEncoding()
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return output
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}
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private func addPositionEmbedding(input: MTLBuffer, numPatches: Int, cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
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let output = normBuffer
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let pso = try engine.pipeline(named: "vision_add_pos_embed")
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let enc = cmdBuf.makeComputeCommandEncoder()!
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enc.setComputePipelineState(pso)
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enc.setBuffer(input, offset: 0, index: 0)
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enc.setBuffer(weights.positionEmbedding, offset: 0, index: 1)
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enc.setBuffer(output, offset: 0, index: 2)
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var hd = UInt32(config.hiddenSize)
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enc.setBytes(&hd, length: 4, index: 3)
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var np = UInt32(numPatches)
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enc.setBytes(&np, length: 4, index: 4)
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let grid = MTLSize(width: config.hiddenSize, height: numPatches, depth: 1)
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let tg = engine.threadgroupSize2D(pso, grid: (config.hiddenSize, numPatches))
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enc.dispatchThreads(grid, threadsPerThreadgroup: tg)
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enc.endEncoding()
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return output
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}
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private func applyLayer(input: MTLBuffer, weights: VisionLayerWeightsE2B,
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numPatches: Int, cmdBuf: MTLCommandBuffer) throws -> MTLBuffer {
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// This is a placeholder - full implementation needs attention and MLP kernels
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// For now, just return input unchanged
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return input
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}
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private func applyEmbeddingProjection(input: MTLBuffer, numPatches: Int,
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output: MTLBuffer, cmdBuf: MTLCommandBuffer) throws {
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let pso = try engine.pipeline(named: "quantized_matmul_seq")
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let enc = cmdBuf.makeComputeCommandEncoder()!
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enc.setComputePipelineState(pso)
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enc.setBuffer(input, offset: 0, index: 0)
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enc.setBuffer(weights.embeddingProjectionWeight, offset: 0, index: 1)
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enc.setBuffer(weights.embeddingProjectionScales, offset: 0, index: 2)
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enc.setBuffer(weights.embeddingProjectionBiases, offset: 0, index: 3)
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enc.setBuffer(output, offset: 0, index: 4)
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var inD = UInt32(config.hiddenSize)
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enc.setBytes(&inD, length: 4, index: 5)
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var outD = UInt32(config.outputProjDims)
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enc.setBytes(&outD, length: 4, index: 6)
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let grid = MTLSize(width: config.outputProjDims * numPatches, height: 1, depth: 1)
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let tg = engine.threadgroupSize1D(pso, count: config.outputProjDims)
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enc.dispatchThreads(grid, threadsPerThreadgroup: tg)
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enc.endEncoding()
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}
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}
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// Helper function to load E2B vision tower with preload optimization
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public func loadVisionTowerE2B(reader: SafeTensorsReader, config: VisionConfig,
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engine: MarkBaseEngine) throws -> VisionTowerE2B {
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print("Loading E2B Vision Tower with preload optimization...")
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let startTime = Date()
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// Collect all vision tensor names
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let visionPrefix = "vision_tower."
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let embedPrefix = "embed_vision."
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let visionDescriptors = reader.allDescriptors().filter {
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$0.name.hasPrefix(visionPrefix) || $0.name.hasPrefix(embedPrefix)
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}
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print(" Found \(visionDescriptors.count) vision tensors")
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// Parallel preload all vision tensors
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let dispatchGroup = DispatchGroup()
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let loadQueue = DispatchQueue(label: "vision-preload", attributes: .concurrent)
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var loadedData: [Data?] = Array(repeating: nil, count: visionDescriptors.count)
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var loadErrors: [Error?] = Array(repeating: nil, count: visionDescriptors.count)
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for (idx, desc) in visionDescriptors.enumerated() {
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dispatchGroup.enter()
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loadQueue.async {
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do {
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let data = try reader.read(tensor: desc)
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loadedData[idx] = data
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} catch {
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loadErrors[idx] = error
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}
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dispatchGroup.leave()
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}
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}
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dispatchGroup.wait()
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// Check for errors
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for (idx, error) in loadErrors.enumerated() {
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if let err = error {
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throw WeightError.readFailed("Failed to preload vision tensor \(visionDescriptors[idx].name): \(err)")
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}
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}
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let preloadTime = Date().timeIntervalSince(startTime) * 1000
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print(" ✓ Parallel preloaded \(visionDescriptors.count) vision tensors in \(String(format: "%.1f", preloadTime))ms")
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// Convert to floats/tensors dictionaries (sequential, but from preloaded data)
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var floats: [String: [Float]] = [:]
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var tensors: [String: Data] = [:]
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for (idx, desc) in visionDescriptors.enumerated() {
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guard let data = loadedData[idx] else { continue }
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let name = desc.name
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if desc.dtype == .bf16 {
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floats[name] = SafeTensorsReader.bf16ToFloat32(data)
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} else if desc.dtype == .u32 {
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tensors[name] = data
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}
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}
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let weights = try VisionWeightsE2B(device: engine.device, config: config,
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floats: floats, tensors: tensors)
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let totalTime = Date().timeIntervalSince(startTime) * 1000
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print(" ✓ E2B Vision Tower loaded in \(String(format: "%.1f", totalTime))ms")
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return try VisionTowerE2B(config: config, engine: engine, weights: weights)
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}
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