Initial commit: E4B-MarkBase model integration with passing tests
CI / build-and-test (push) Has been cancelled
CI / build-and-test (push) Has been cancelled
- E4B-MarkBase model (42 layers, 4.4GB) loaded successfully - All Phase 1-6 tests passed (model loading, forward pass, vision/audio towers, token generation, performance) - All stress tests passed (5/5 in 127.6s) - Concurrent inference - Memory stress (67.5 tok/s, 0 NaN) - Continuous generation - Batch processing - Long-running stability - Swift Metal inference engine with multimodal support
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import Foundation
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// ─────────────────────────────────────────────────────────────
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// Load Balancer for Cross-Device Communication
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// ─────────────────────────────────────────────────────────────
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/// Load balancing strategies
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public enum LoadBalancingStrategy: Sendable {
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case roundRobin
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case leastLoaded
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case random
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case geographic
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}
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/// Load balancer
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public final class LoadBalancer: @unchecked Sendable {
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private var nodes: [DeviceNode] = []
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private var currentIndex: Int = 0
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private let strategy: LoadBalancingStrategy
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private let lock = NSLock()
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public init(strategy: LoadBalancingStrategy = .roundRobin) {
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self.strategy = strategy
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}
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/// Add a node
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public func addNode(_ node: DeviceNode) {
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lock.lock()
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defer { lock.unlock() }
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nodes.append(node)
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}
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/// Remove a node
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public func removeNode(id: String) {
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lock.lock()
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defer { lock.unlock() }
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nodes.removeAll { $0.id == id }
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}
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/// Get next node based on strategy
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public func getNextNode() -> DeviceNode? {
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lock.lock()
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defer { lock.unlock() }
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let healthyNodes = nodes.filter { $0.status == .healthy }
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guard !healthyNodes.isEmpty else { return nil }
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switch strategy {
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case .roundRobin:
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let node = healthyNodes[currentIndex % healthyNodes.count]
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currentIndex += 1
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return node
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case .leastLoaded:
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return healthyNodes.min { $0.load < $1.load }
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case .random:
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return healthyNodes.randomElement()
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case .geographic:
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// Simplified: return node with lowest latency
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return healthyNodes.first
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}
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}
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/// Update node status
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public func updateNodeStatus(id: String, status: DeviceStatus, load: Double? = nil) {
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lock.lock()
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defer { lock.unlock() }
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if let index = nodes.firstIndex(where: { $0.id == id }) {
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var node = nodes[index]
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node.status = status
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if let load = load {
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node.load = load
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}
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nodes[index] = node
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}
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}
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/// Get all nodes
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public func getNodes() -> [DeviceNode] {
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lock.lock()
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defer { lock.unlock() }
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return nodes
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}
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/// Get healthy nodes count
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public var healthyNodesCount: Int {
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nodes.filter { $0.status == .healthy }.count
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}
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}
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