//! Momentry Core - Digital asset management system with video analysis and RAG
//!
//! This is the main entry point for the CLI application.

use anyhow::Result;
use clap::Parser;

// Local modules
mod cli;
mod processing;

use cli::*;
use processing::handlers::*;

/// Main entry point
#[tokio::main]
async fn main() -> Result<()> {
    let cli = Cli::parse();

    match cli.command {
        Commands::Register { path } => {
            handle_register(&path).await?;
        }
        Commands::Process {
            target,
            modules,
            cloud,
            force,
            resume,
        } => {
            handle_process(&target, modules, cloud, force, resume).await?;
        }
        Commands::Chunk { uuid } => {
            handle_chunk(&uuid).await?;
        }
        Commands::Story { uuid } => {
            handle_story(&uuid).await?;
        }
        Commands::Vectorize { uuid } => {
            handle_vectorize(&uuid).await?;
        }
        Commands::Play { target } => {
            handle_play(&target).await?;
        }
        Commands::Watch { directories } => {
            handle_watch(directories).await?;
        }
        Commands::System { gpu } => {
            handle_system(gpu).await?;
        }
        Commands::Server { host, port } => {
            handle_server(&host, port).await?;
        }
        Commands::Worker {
            max_concurrent,
            poll_interval,
            batch_size,
        } => {
            handle_worker(max_concurrent, poll_interval, batch_size).await?;
        }
        Commands::Query { query } => {
            handle_query(&query).await?;
        }
        Commands::Lookup { path } => {
            handle_lookup(&path).await?;
        }
        Commands::Resolve { uuid } => {
            handle_resolve(&uuid).await?;
        }
        Commands::Thumbnails { uuid, count } => {
            handle_thumbnails(uuid, count).await?;
        }
        Commands::Status { uuid } => {
            handle_status(uuid).await?;
        }
        Commands::Backup { action, days } => {
            handle_backup(&action, days).await?;
        }
        Commands::ApiKey {
            action,
            name,
            key_type,
            ttl,
            key,
        } => {
            handle_api_key(action, name, key_type, ttl, key).await?;
        }
        Commands::Gitea {
            action,
            username,
            password,
            token_name,
            scopes,
        } => {
            handle_gitea(action, username, password, token_name, scopes).await?;
        }
        Commands::N8n {
            action,
            api_key,
            label,
            expires_in_days,
        } => {
            handle_n8n(action, api_key, label, expires_in_days).await?;
        }
    }

    Ok(())
}

/// Handle register command
async fn handle_register(path: &str) -> Result<()> {
    println!("Registering video: {}", path);

    // TODO: Implement registration logic
    Ok(())
}

/// Handle process command
async fn handle_process(
    target: &str,
    modules: Option<Vec<String>>,
    cloud: Option<Vec<String>>,
    force: bool,
    resume: bool,
) -> Result<()> {
    println!("Processing video: {}", target);
    println!("Modules: {:?}", modules);
    println!("Cloud modules: {:?}", cloud);
    println!("Force: {}, Resume: {}", force, resume);

    // TODO: Implement processing logic
    Ok(())
}

/// Handle chunk command
async fn handle_chunk(uuid: &str) -> Result<()> {
    println!("Generating chunks for: {}", uuid);

    // TODO: Implement chunk logic
    Ok(())
}

/// Handle story command
async fn handle_story(uuid: &str) -> Result<()> {
    println!("Generating story for: {}", uuid);

    // TODO: Implement story logic
    Ok(())
}

/// Handle vectorize command
async fn handle_vectorize(uuid: &str) -> Result<()> {
    println!("Vectorizing chunks for: {}", uuid);

    // TODO: Implement vectorize logic
    Ok(())
}

/// Handle play command
async fn handle_play(target: &str) -> Result<()> {
    println!("Playing video: {}", target);

    // TODO: Implement play logic
    Ok(())
}

/// Handle watch command
async fn handle_watch(directories: Option<String>) -> Result<()> {
    println!("Watching directories: {:?}", directories);

    // TODO: Implement watch logic
    Ok(())
}

/// Handle system command
async fn handle_system(gpu: bool) -> Result<()> {
    println!("Checking system resources...");

    // TODO: Implement proper system resource checking
    println!("System Information:");
    println!("  CPU: (would show CPU info)");
    println!("  Memory: (would show memory info)");

    if gpu {
        println!("GPU details: (would show GPU info if available)");
    }

    println!("(System resource checking would be implemented here)");

    Ok(())
}

/// Handle server command
async fn handle_server(host: &str, port: Option<u16>) -> Result<()> {
    let port = port.unwrap_or(3002);
    println!("Starting API server on {}:{}", host, port);

    // Start the actual API server
    momentry_core::api::start_server(host, port).await?;

    Ok(())
}

/// Handle worker command
async fn handle_worker(
    max_concurrent: Option<usize>,
    poll_interval: Option<u64>,
    batch_size: Option<i32>,
) -> Result<()> {
    println!("Starting job worker");
    println!("Max concurrent: {:?}", max_concurrent);
    println!("Poll interval: {:?}", poll_interval);
    println!("Batch size: {:?}", batch_size);

    // TODO: Implement worker logic
    Ok(())
}

/// Handle query command
async fn handle_query(query: &str) -> Result<()> {
    println!("Querying: {}", query);

    // TODO: Implement query logic
    Ok(())
}

/// Handle lookup command
async fn handle_lookup(path: &str) -> Result<()> {
    println!("Looking up UUID for path: {}", path);

    // TODO: Implement lookup logic
    Ok(())
}

/// Handle resolve command
async fn handle_resolve(uuid: &str) -> Result<()> {
    println!("Resolving path for UUID: {}", uuid);

    // TODO: Implement resolve logic
    Ok(())
}

/// Handle thumbnails command
async fn handle_thumbnails(uuid: Option<String>, count: u32) -> Result<()> {
    println!("Generating thumbnails");
    println!("UUID: {:?}", uuid);
    println!("Count: {}", count);

    // TODO: Implement thumbnails logic
    Ok(())
}

/// Handle status command
async fn handle_status(uuid: Option<String>) -> Result<()> {
    println!("Checking storage status");
    println!("UUID: {:?}", uuid);

    // TODO: Implement status logic
    Ok(())
}

/// Handle backup command
async fn handle_backup(action: &str, days: Option<u32>) -> Result<()> {
    println!("Backup action: {}", action);
    println!("Days to keep: {:?}", days);

    // TODO: Implement backup logic
    Ok(())
}

/// Handle API key command
async fn handle_api_key(
    action: ApiKeyAction,
    name: Option<String>,
    key_type: Option<String>,
    ttl: Option<i64>,
    key: Option<String>,
) -> Result<()> {
    println!("API Key action: {:?}", action);
    println!("Name: {:?}", name);
    println!("Key type: {:?}", key_type);
    println!("TTL: {:?}", ttl);
    println!("Key: {:?}", key);

    // TODO: Implement API key logic
    Ok(())
}

/// Handle Gitea command
async fn handle_gitea(
    action: GiteaAction,
    username: Option<String>,
    password: Option<String>,
    token_name: Option<String>,
    scopes: Option<String>,
) -> Result<()> {
    println!("Gitea action: {:?}", action);
    println!("Username: {:?}", username);
    println!("Token name: {:?}", token_name);
    println!("Scopes: {:?}", scopes);

    // TODO: Implement Gitea logic
    Ok(())
}

/// Handle n8n command
async fn handle_n8n(
    action: N8nAction,
    api_key: Option<String>,
    label: Option<String>,
    expires_in_days: Option<i64>,
) -> Result<()> {
    println!("n8n action: {:?}", action);
    println!("API key: {:?}", api_key);
    println!("Label: {:?}", label);
    println!("Expires in days: {:?}", expires_in_days);

    // TODO: Implement n8n logic
    Ok(())
}
