fix: TKG FPS calculation for ASRX fallback segments
When ASRX falls back to ASR segments, end_frame may be 0. The FPS calculation now handles this case correctly by checking both end_frame > 0 and end_time > 0 before dividing. This prevents division by zero and incorrect FPS values when processing videos with ASRX fallback segments.
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@@ -1401,8 +1401,11 @@ async fn build_speaker_face_edges_from_pg(
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.collect();
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let last = asrx.segments.last().unwrap();
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let fps = if last.end_time > 0.0 {
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let fps = if last.end_frame > 0 && last.end_time > 0.0 {
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last.end_frame as f64 / last.end_time
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} else if last.end_time > 0.0 {
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// Fallback: estimate FPS from probe or use 30
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30.0
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} else {
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30.0
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};
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